Experiential learning is a learning beyond classroom and books and it comes to one in many different forms. This learning can occur both inside and outside the classroom.

It is a thinking process & methodology in which educators/learners persistently involve learners in direct learning with on field experience. This kind of learning gives an outcome on intensive reflection in order to enhance/tap skills, knowledge and illuminate values.

Importance:
  • Enables student to self- examine their actions, thought flow & even their emotional responses.
  • Empower students for their future workplace
  • Facilitates them to make major life choices
  • Enriches & enables personal relationships
  • Helps to tackle their emotional desires
Examples of Experiential learning:
  • Learning about life cycle of plants at a garden
  • Visualizing the habits of animals in a zoo
  • Observing the ecosystem of fishes in an aquarium
  • Learning to ride bicycles/bike on self
  • Trying to do working models, etc

4 Stages of Experiential Learning Cycle

Twelve Types of Experiential Learning:

  1. Apprenticeships:
    Enable students to learn from professional people like mentors in their relevant field with a scope for future job.
  1. Clinical experiences:
    Gives hands-on experiences of a predetermined duration directly tied to an area of study, For example,
    Nursing, pharmacy students, etc
  1. Fellowships:
    This is like tuition to support students in training for a period of time. Example- educational institutions, corporations/ foundations -assisting for a course of study or research. 
  1. Field work:
    Permits students to explore and apply content learned in the classroom in a specified field experience away from the classroom.Example- Agriculture, Sports ground, Pharma companies, etc
  1. Internships:
    Internships can be got from companies- may be with or without stipend. 
  1. Seminars/Workshops:
    Students develop competencies by applying previously gained knowledge in the respective fields.
  1.  Service-learning:
    It includes undertaking certain society’s multifaceted issues like orphanages, pennilessness, scarcity, lack of quality education, pollution, etc.
  2. Simulations /gaming/role-playing:
    Simulations/gaming/role-playing focus to emulate a system, entity, phenomenon, or process.  It allows experiments to be conducted within a fabricated situation showing real behaviours & outcomes of probable conditions.
  3. Student teaching:
    Student teaching involves an on-site experience in a sister school and provide opportunities for formal/ informal candidate grooming with teaching experience.
  4. Study abroad:
    It offers unique opportunity to learn & explore in a varied culture and helps in culture and knowledge transition.
  5. Undergraduate research:
    The goal facilitates students with actively challenged questions, empirical observation, cutting-edge technologies, coupled with a sense of excitement that comes from working to answer important questions.
  6. Volunteering:
    Volunteering is serving in a community as a passion. Most of the people serve through a non profit organization—known as formal volunteering & sometimes it could be on an individual note.

Conclusion:
Thus, creating experiential learning keeps the aspirants more informative, memorable and transformative in this digitally transformed scenario.

This kind of transitional shift is actually a challenge in a traditional classroom.